tag:blogger.com,1999:blog-6471874555112906950.post8294702816383595948..comments2023-11-10T22:55:08.306-08:00Comments on The Player's Side of the Screen: Breakin' Down the Christmas Tree, Part 2Andy Haugehttp://www.blogger.com/profile/11367057078787561828noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6471874555112906950.post-44280208879306920882010-01-13T13:10:18.818-08:002010-01-13T13:10:18.818-08:00I like the idea of tying training into a treasure ...I like the idea of tying training into a treasure reward system. Perhaps it would best be served, then, as allowing a character to take these as feats, but also let them purchase them through GP...I like the idea of having them have to "train up" to reach the next level of fighting style, so that would obviously be the sole exception.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-77652598898808145732010-01-13T12:00:44.363-08:002010-01-13T12:00:44.363-08:00Major problem: you're adding a feat cost here ...Major problem: you're adding a feat cost here as an idea for treasure substitution. I suggest instead making it more story and treasure oriented in the first place. Have them need to find a school/master/guild. Tuition/training costs a certain amount(the original cost of the magic item you wish to emulate) this also gives the possibility of training as a quest reward, in the place of an item, making it much more fluid for the DM. Also, it would allow the players to choose their "styles" by simple skimming a treasure list in one of the many books, further taking work off of the DM. Also at each "treasure benchmark"(1-5, 6-10, etc. not to be confused with level tier) require further training, to match the treasure scale and keep treasure worth the while and not just scrap an entire part of the game. It lends itself to deeper character development, too. Also, requiring something for them to focus these different abilities through similar to a ki focus (with the assassin) could keep them from being non-materialists. In a way, it still puts a limit/mechanic to their power. It also keeps artifacts possible and keeps/makes magic items truly magical.tehBlakenoreply@blogger.com