tag:blogger.com,1999:blog-6471874555112906950.comments2023-11-10T22:55:08.306-08:00The Player's Side of the ScreenAndy Haugehttp://www.blogger.com/profile/11367057078787561828noreply@blogger.comBlogger155125tag:blogger.com,1999:blog-6471874555112906950.post-54511975933618796472022-07-15T03:20:31.733-07:002022-07-15T03:20:31.733-07:00Interesting readInteresting readMidland AC Repairhttps://www.ac-professionals.com/us/air-conditioning-michigan/midland-ac-repair.shtmlnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-63018196870576450072021-12-25T02:28:23.559-08:002021-12-25T02:28:23.559-08:00Nice blog thanks forr postingNice blog thanks forr postingTania Klinehttps://www.taniakline.com/noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-14275207666505760462011-09-23T15:32:26.363-07:002011-09-23T15:32:26.363-07:00I think most of us "customize" our RPGs ...I think most of us "customize" our RPGs as we play - that's where house rules come from after all. In an on-going campaign, you also write the history and backstory as you go. However, I do really like the idea of a formalized setting to do this in. Usually the GM is the driving force behind rules tweaking, but if you had a creative group and everyone got involved... Well, the possibilities are endless.<br /><br />And the customizable RISK game sounds brilliant. Maybe we can finally make a version that doesn't suck. ;-)C.D. Gallant-Kinghttps://www.blogger.com/profile/01080400727631587101noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-1405714247460546892011-01-18T14:04:00.254-08:002011-01-18T14:04:00.254-08:00Interesting stuff! It's definitely a different...Interesting stuff! It's definitely a different focus, but similar subject matter. I'll have to check it out when there's more development. (College has me pretty busy at the moment)Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-58144772289278026762011-01-18T12:31:58.927-08:002011-01-18T12:31:58.927-08:00Have you seen my game Statecraft? It incorporates ...Have you seen my game Statecraft? It incorporates a few of these ideas, though not down to the sub-national level as much.Pontifexhttps://www.blogger.com/profile/01761338487255048337noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-39772282310814241062011-01-18T06:16:59.458-08:002011-01-18T06:16:59.458-08:00Thanks! I figured it was something that I thought ...Thanks! I figured it was something that I thought was interesting, and I try not to get too theoretical for Joe Roleplayer. I can't always tell if I've succeeded in that, though, as I've spent my time around philosophy books written for the intellectual elites. <br /><br />I aim to keep it practical, though. Glad to know it's working. :) I think that I might make more efforts to take RPG theory out of "theory-wonk", as you term it (I like that phrase), and into helpful tidbits.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-64971692192600156612011-01-17T17:39:51.505-08:002011-01-17T17:39:51.505-08:00I enjoyed this series of articles, by the way. Fo...I enjoyed this series of articles, by the way. For some strange reason, the metagame and immersion aspects of RPGs are poorly understood and little discussed except on theory-wonk forums, which leaves Joe Roleplayer confused about why he likes some games and dislikes other "popular" games like 4e or FATE (or vice versa). Good insights.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-84873521430181980412011-01-17T17:33:16.887-08:002011-01-17T17:33:16.887-08:00I think in English most people mean "characte...I think in English most people mean "character immersion" when they say "immersion." I have heard some folks talk about "story immersion" vs "character immersion" but that seems to me to be an abuse of the word immersion...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-36058137362670020612011-01-13T18:41:12.902-08:002011-01-13T18:41:12.902-08:00Huh. I actually didn't know there was such a c...Huh. I actually didn't know there was such a controversy over the term. I figured it was a handy and roughly accurate layman's way to put things.<br /><br />And I know this is a bit of an oversimplification of the matter, though at the same time oversimplification may be necessary to turn up interesting facts.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-66536503023273323382011-01-13T13:33:33.638-08:002011-01-13T13:33:33.638-08:00You have done a good job of setting 'immersion...You have done a good job of setting 'immersion' up as a specific counterpoint, but that also seems to me the weakness, i.e. you chose a controversial term and gave it a specific meaning, rather than formulating a term for your type of immersion.<br /><br />I don't have a term right now, but normally I would suggest "indlevelse", which focuses on the connection with the character, and is often the term used in Denmark instead of immersion. Indlevelse is strongly tied to thinking, acting and feeling as the character, and responding to the surroundings. It is often tied to "systemløst" (systemless) play, which is a specific kind of freeform, that hardly is related to your description of freeform.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-61225676590374074092011-01-13T10:30:12.942-08:002011-01-13T10:30:12.942-08:00Well, it's true that it can be dangerous to us...Well, it's true that it can be dangerous to use the term. But I've spent a while talking about what it means, and also setting it up as a counterpoint to metagame.<br /><br />Is there a term you have in mind which would serve the same purpose, the purpose of explaining the idea of connection with a character, and limiting oneself to the character?Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-90105882387726880282011-01-13T06:03:02.316-08:002011-01-13T06:03:02.316-08:00I agree with you on the aspect on immersion needin...I agree with you on the aspect on immersion needing to used in a context, but It is in no way my experience, that most people use it in the context, which you refer to it. <br />This of course does not mean, that some people do use it in your context, but rather that where we think we agree, we actually does not, when we begin to explore the concept as Matthijs' article reveals.Greishttps://www.blogger.com/profile/10277486931952962407noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-37769193589959270392011-01-12T09:33:50.801-08:002011-01-12T09:33:50.801-08:00Interesting article, but I don't completely ag...Interesting article, but I don't completely agree with his conclusions. Even if "immersion" is highly subjective, which I agree it is, that doesn't mean you can't have meaningful use of the term. After all, we seem to use the idea of "love" pretty well and meaningfully.<br /><br />Some of those subjective definitions seemed to be pretty weak to me. I think that, generally, when most people speak of immersion, they refer to the context in which I've used it. That is, being able to connect with the environment as a character does, the place where role and player merge to a degree.<br /><br />Though I do agree it's a bad idea to use the idea of "immersion" without a context. As long as you provide a solid context, though, I think it's okay.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-25012318744906382812011-01-11T12:03:59.211-08:002011-01-11T12:03:59.211-08:00BTW since you have spent so much time discussing i...BTW since you have spent so much time discussing immersion have you read this article from the 2007 Knudepunkt Book: http://www.liveforum.dk/kp07book/lifelike_holter.pdf ?<br /><br />You can the remainder of the book here: http://www.liveforum.dk/kp07book/toc.phpAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-82842094108423082722011-01-06T23:38:30.847-08:002011-01-06T23:38:30.847-08:00No worries, Nigel! I must say, I'm a tad flatt...No worries, Nigel! I must say, I'm a tad flattered that I've been mistaken as such. I'm most definitely a fan of Rich's work, so no harm done.<br /><br />I can easily explain that a bit better. In order to make the game more manageable, I'm distilling the leadership down into "dynasties". Essentially, a dynasty is a ruling line which extends down through centuries (give or take, depending on the dynasty), and which represents the general character of the empire. Sample dynasties in history were the Chinese dynasty of the Qin, the Hanovers of Germany and the English House of Lancaster.<br /><br />While it could be interesting to explore the idea of leadership shifts, it's a level of micromanagement and paperwork I'm not exactly wanting for Paper Empires. However, events such as the death of a popular ruler may indeed pop up as random events.<br /><br />I settled on dynasties as a nice compromise between games like Total War, where you track all the royalty (or, rather, the computer does), and Civilization, where leaders are entirely abstracted and ignored. You get the flavor of a ruling line, without the strong detail of individual monarchs.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-58948433370140228152011-01-06T18:24:00.752-08:002011-01-06T18:24:00.752-08:00Lol oops i got this link from giant in the playgro...Lol oops i got this link from giant in the playground and i thought you were the guy who wrote order of the stick sorry bout oots reference lolNigelnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-45209919434118604952011-01-06T18:20:21.894-08:002011-01-06T18:20:21.894-08:00First of all before anyone judges im not british o...First of all before anyone judges im not british or european for that matter cause i get that a lot... Anyway, i have read all of your OOTS comics and i have read this story layout...btw OOTS is awesome... back to the RPG... Dynasties and all is great but i think that your character should be the kings as they die and an heir comes to the throne.The heir could have a different attitude toward different things than his forefather. Therefore your character will change a lot<br />and it will allow a great diplomacy effect.Some empires would join your side because they like the new leader however, some might leave because they dislike your leader... It was kind of hard to understand what you were talking about in this post and i had to read it a couple times but i dont like that you are a "dynasty" and that you have cultural traits... Im not sure if a dynasty is a person or... But having your character as a person who has different views in culture and diplomacy than his father would add an entire new aspect to the gameplay and it would give it a better RPG feel. I love the rest of the game but this part i think needs to be better explained before i totally understand what you are getting at...Nigelnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-75913137552588317402011-01-01T15:28:22.551-08:002011-01-01T15:28:22.551-08:00Not yet, unfortunately. I need to get cracking on ...Not yet, unfortunately. I need to get cracking on that, among other things. However, I'll try and get something up, with the caveat that it will very probably change as I put the game through its paces and see how it stacks up, what needs to stay, what needs to go.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-53990495316700590872011-01-01T06:37:39.640-08:002011-01-01T06:37:39.640-08:00Intriguing... Have you reached the point yet where...Intriguing... Have you reached the point yet where you could post an example empire statted out?Spiralboundhttps://www.blogger.com/profile/01058997643317547694noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-30615927122662284712010-12-27T11:36:11.249-08:002010-12-27T11:36:11.249-08:00..and a happy new year!..and a happy new year!Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-79228034563098941882010-12-27T01:38:52.787-08:002010-12-27T01:38:52.787-08:00Awesomeness. Just sheer, unadulterated awesomeness...Awesomeness. Just sheer, unadulterated awesomeness. MERRY CHRISTMAS TO YOU TOO!Nathan Augustinehttps://www.blogger.com/profile/08956237733256386302noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-80311473286624174762010-12-20T10:09:37.155-08:002010-12-20T10:09:37.155-08:00I figured Achievements would be a good idea.I figured Achievements would be a good idea.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-54530777545483513772010-12-20T00:20:36.840-08:002010-12-20T00:20:36.840-08:00Achievements is a nice touch. And I'd say that...Achievements is a nice touch. And I'd say that some rules for diplomacy would be ok. Not too many though...Adoniesnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-61850171097920615022010-12-20T00:16:29.331-08:002010-12-20T00:16:29.331-08:00Congratulations!Congratulations!Adoniesnoreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-20004368937656363192010-12-17T13:02:15.390-08:002010-12-17T13:02:15.390-08:00Thanks! I'm interested to see what lies in sto...Thanks! I'm interested to see what lies in store for me...Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.com