tag:blogger.com,1999:blog-6471874555112906950.post5290796977812548218..comments2023-11-10T22:55:08.306-08:00Comments on The Player's Side of the Screen: Summing Up...Is BadAndy Haugehttp://www.blogger.com/profile/11367057078787561828noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6471874555112906950.post-66190068914375770132010-11-03T06:40:55.713-07:002010-11-03T06:40:55.713-07:00Out-of-control spirals are quite fun. As long as y...Out-of-control spirals are quite fun. As long as you can wrap it up in the last session. ;)<br /><br />I do agree that consequences for actions and consistent characterization are better for morality, though I'd rather see a character who wrestled with good and evil than a character who made the same choice time and time again. To me, consistency doesn't always equal humanity.Andy Haugehttps://www.blogger.com/profile/11367057078787561828noreply@blogger.comtag:blogger.com,1999:blog-6471874555112906950.post-45847664800505503632010-11-02T13:20:42.383-07:002010-11-02T13:20:42.383-07:00Always better to let things go wrong for the chara...Always better to let things go wrong for the characters (and the NPCs) and see how things spiral out of control. Because that makes the game interesting and, if things work right, fun.<br /><br />However, as far as alignments go . . . I am not much for them. Much more interested in consistent characterization and consequences for actions.<br /><br />Summaries should be saved for getting everyone back up to speed after a break, not as an excuse for short-circuiting gameplay.Anonymousnoreply@blogger.com