So What to Do?
Honestly, I really don't like the idea of fast-heal games, because it takes the game into the realm of ridiculous action. Take a brutal hit? No worries, you'll be back up and running soon. Physical violence has no real lasting effect, no actual consequences. Even death is a bit of a "revolving door scenario", where people die, come back to life, die, come back to life again.
At the same time, people generally don't like to play through the parts of games where their characters are capable of doing practically nothing. I don't blame them. It's very aggravating to be stuck in bed, when your character can rock the battlefield usually. On the other hand, isn't that how characters are supposed to be? The trick is conveying that feeling without genuinely leaving the player out of action. So, there's a few things you could try...
Read These Ideas Three
- Play as an NPC while your PC is bedridden. The NPC shouldn't quite reach the heights of the PC, because he doesn't truly completely "belong" with the group. Things are only totally working when the group itself is together. But the NPC can cover some degree of the hole in the group.
- Have the GM involve your PC in the plot. Perhaps the convalescent Paladin gets secret little bits of information that will prove to be crucial to the plot. So he has to contrive a way to send the message to the adventuring party.
- Co-GM for a little bit. It could be very fun for you to, just for a little bit, work with the GM for a combat. I'm sure they could use the eased workload.
These (and probably a lot more things that I'm not thinking of now) are good ways to keep yourself involved, even if your character isn't. Which means that you don't need to go back to the magical healing bounce to stay active. Plus, if your character is involved in ways different than normal, it's a good way to add depth to your game.