So, I've got ahold of a pre-release copy of
Tenra Bansho Zero, a newly-localized Japanese RPG that's going into publication in January. Let me say this: it is
phenomenal. As one RPG.net poster described it, it's a "best hits" of the past decade of RPGs, and it was
made in 1997! (Well, there were a few updates introduced three years later, but the bulk of the game is still 15 years old.) There's something very early on that really caught my attention, though. In the opening to the game, it outlines a very simple idea: there
is a way to "win" an RPG, and it has to do with making the experience great...