Okay, it's time for the links of Tuesday! I will take the time to note that last night, I came back to DMing the semestral campaign (finally!), and managed to drive one of the characters entirely insane. This is going to be fun.
But now, the links!
At-Will generally likes to blast the typical conventions of 4th Edition wide open, and this post is no exception, with a really cool concept involving Powers.
Shawn at Critical Hits gives us a nifty bit of advice, discussing one of the DM's greatest tools: "wildcard" story elements that can be used to make stories truly memorable.
Over at Risus Monkey, we have a short but sweet recap of the setup for a spy campaign, including an interesting plotting device.
Are you breezing over the magic of rituals and other enchantments in your game? Campaign Mastery gives a blueprint for fleshing out your story with an in-depth examination of a simple magical staple.
Eddy Webb has some tips on what's bad and what's good about creative conflict.
Until next time, folks!
- Good evening, afternoon, or whatever time it happens to be there, ladies and gents! I happen to be Andy, who happens to be a freelance web designer, musician, writer, and whatnot.Roman Catholic, student of tabletop gaming, and someday soon I'll have my own designs in the field!
storytelling (90) gaming (86) roleplaying (80) creativity (48) character (39) action (30) dnd (24) anime (23) dgr (19) dice (17) independent (17) unspent (16) core mechanic (15) combat (14) advancement (12) civilization (12) worldbuilding (12) review (11) free (10) suspense (9) journeysystem (8) links (8) paper empires (8) spark of fae (8) setting (7) burning wheel (6) homebrew (6) paper empires cortex (6) basic plots (5) interview (5) magic items (5) christmas tree (4) epic (4) firefly (4) announcement (3) archetypes (3) leveling (3) tenra bansho zero (3) videoblog (3) belief (2) card game (2) classic (2) death (2) introduction (2) limits (2) statistics (2) twisted characters (2) twitter (2) actual play (1) bgg (1) darkest soul tbz (1) forum (1) game design (1) jellybeans (1) music (1) naming (1) onetweetsetting (1) pirates (1) solo (1) twelve days (1) webcomics (1) wyrd (1)