Okay, it's time for the links of Tuesday! I will take the time to note that last night, I came back to DMing the semestral campaign (finally!), and managed to drive one of the characters entirely insane. This is going to be fun.
But now, the links!
At-Will generally likes to blast the typical conventions of 4th Edition wide open, and this post is no exception, with a really cool concept involving Powers.
Shawn at Critical Hits gives us a nifty bit of advice, discussing one of the DM's greatest tools: "wildcard" story elements that can be used to make stories truly memorable.
Over at Risus Monkey, we have a short but sweet recap of the setup for a spy campaign, including an interesting plotting device.
Are you breezing over the magic of rituals and other enchantments in your game? Campaign Mastery gives a blueprint for fleshing out your story with an in-depth examination of a simple magical staple.
Eddy Webb has some tips on what's bad and what's good about creative conflict.
Until next time, folks!
A blog about roleplaying games, from a roleplayer's perspective. Includes peeks sometimes into other geeky things.
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Tuesday, March 29, 2011
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